// Fill out your copyright notice in the Description page of Project Settings.


#include "UI/GameUI/UMG/UI_GameMenuSystem.h"
#include "Components/Button.h"

void UUI_GameMenuSystem::NativeConstruct()
{
	Super::NativeConstruct();

	ReturnGameButton->OnClicked.AddDynamic(this, &UUI_GameMenuSystem::ReturnGame);
	SaveGameButton->OnClicked.AddDynamic(this, &UUI_GameMenuSystem::SaveGame);
	GameSettingButton->OnClicked.AddDynamic(this, &UUI_GameMenuSystem::GameSetting);
	GameQuiteButton->OnClicked.AddDynamic(this, &UUI_GameMenuSystem::GameQuite);
}

void UUI_GameMenuSystem::ReturnGame()
{
}

void UUI_GameMenuSystem::SaveGame()
{
}

void UUI_GameMenuSystem::GameSetting()
{
}

void UUI_GameMenuSystem::GameQuite()
{
}
